Date of Award

12-1-2015

Degree Name

Master of Science

Department

Behavior Analysis and Therapy

First Advisor

Dixon, Mark

Abstract

Between 1% and 1.4% of people who engage in gambling behaviors lead to disordered or pathological gambling (Whiting & Dixon, 2015), while 44% of all money spent on legal gambling is done so with slot machines (Choliz, 2010). Various behavioral concepts have been theorized as a possible source of gambling addition; losses disguised as wins (LDWs), near-miss, gamblers’ fallacy, illusions of control, and verbally constructed self-rules related to these topics. The current study sought to extend the previous research on condition discrimination in altering slot machine preference while also analyzing the effects of vocalized self-rules during slot machine selection. Conclusions are drawn regarding results comparing cumulative selection to various vocal statement categories. Limitations are expressed and future research is suggested.

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This thesis is Open Access and may be downloaded by anyone.