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This is an open access article under the CC BY license (http://creativecommons.org/licenses/BY/4.0/)

Abstract

This paper provides a sketch of an analysis of an Internet-based language-game known as Doggo. We show that the properties of the Doggo language game illustrate the underlying syntactic structure of English—where the understood verb is derived from two separate pieces. We also provide suggestions for future research into Internet language games.

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