Personal response system (PRS) is an infrared frequency “clicker” system which promotes active, engaged learning in the classroom while collecting individual student responses to questions and statements electronically. The purpose of this study was to describe the use of the Personal Response System in a behavioral sciences graduate research methods course. The study explored how the use of PRS as game-based learning increases students’ engagement. Qualitative and quantitative data are collected. The following elements are analyzed: engagement in research topics, participation, perceptions, opinions, and grades of 29 participants. The results are reported and discussed in the context of student engagement.