Date of Award
Master of Science
Fabricating and 3D printing gamepads is challenging not only in terms of appearance of them but also in terms of their physical validity and user experience that they might provide. This thesis addresses the issue of providing users the ability to hold in their hand a fabricated gamepad, which is an object similar to that the virtual character keeps in his/her hand inside the virtual world. Thus, this thesis presents a basic approach for converting 3D objects found in a variety of online datasets to functional gamepads by retargeting the structure of the gamepad’s buttons to the 3D model. The fabricated gamepads can then be used by gamers to enjoy their favorite game. The authors assumed that gamepads that have a relationship with the game enhance the game experience of users. This assumption is mainly based on a variety of previous work that investigates the use of “natural” interfaces. Therefore, in addition to the proposed approach, a two-part user study was also conducted to ﬁrstly understand whether the fabricated gamepads can be considered as valid physical objects and also to understand the way that participants experienced a game. First, the results indicated that the fabricated gamepads can be considered as valid physical objects and secondly, that they enhance the gaming experience of the users.
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