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Abstract

Using the video game Kentucky Route Zero as an artifact and the theories of Space and Place of De Certeau, I examine “confused spaces:” places that present simultaneously as two or more contradictory spaces. Through the inevitable confusion between my performance/agency as the game’s player and the performance/agency of the characters within the game, I re-examine De Certeau’s idea of the pedestrian through the lens of twice-behaved behaviors, bureaucracy, remembered religion, inside, outside, and the agency to exert perceived change in one’s environment. Finally, I bring what I learned through Kentucky Route Zero into the realm of the physical, as I briefly examine a particular Black Box theater as a real-life confused space and the confusing effect of trying to keep track of all the places a small theater has been and can be.

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