"Needs Met Through Role-Playing Games: A Fantasy Theme Analysis of Dung" by Aubrie S. Adams
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Abstract

Dungeons & Dragons (D&D) is an immersive fantasy role-playing game (RPG) which allows players to fulfill real-world social needs through interaction. Although D&D may appear to be a game of simple make-believe, the emotions, camaraderie, and accomplishments experienced by players are real, thus suggesting that RPGs have real-world implications for players. Therefore, the goal of this study is to explore the ways in which players fulfill social needs through group communication during the context of D&D table-top role-play. Utilizing Bormann’s (1972) fantasy theme analysis, this study uses a case study approach to identify four themes which emerged within player talk on Facebook: (1) democratic ideologies; (2) friendship maintenance; (3) extraordinary experiences; and (4) good versus evil. Findings provide a description of group members’ real-world needs met through symbolic in-game interactions evidenced by communicative markers.

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