Date of Award
Doctor of Philosophy
This dissertation is study into the phenomena of video game play through the use of personal narrative and autoethnographic performance methods. First, this dissertation seeks to understand the epistemological and ontological ways that ludic forms of phenomenological engagement and embodiment can be conceptualized as a site of autoethnographic performance possibilities. Second, the author utilizes the stage performance of their solo show, Game (Over) Life, to interpret the experiential ways that video games can be utilized for performance-based research and scholarship. Last, this dissertation compares, contrasts, and expands on the multitude of ways that performance studies scholarship and game studies scholarship resonant with each and argues for greater interdisciplinary exchange between the two academic disciplines.
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